AI Insights · Timothy · April 2024
Top 5 Idle RPG iOS Apps in New Zealand - Q1 2024
An analysis of the performance of the top 5 Idle RPG games on iOS in New Zealand during Q1 2024, focusing on weekly downloads, revenue, and active user trends.
In Q1 2024, the top 5 Idle RPG applications on the iOS platform in New Zealand showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each app's performance.
Nobody's Adventure Chop-Chop from G-CONG NETWORK saw a peak in weekly revenue at $8.3K in early February, followed by a decline to around $0.4K by the end of March. Weekly downloads started strong with 1.4K in mid-January but dropped to 64 by the end of the quarter. Active users peaked at 2.1K in mid-January and saw a gradual decline to 814 by the end of March.
Legend of Mushroom by Joy Net Games, released in early March, experienced a sharp increase in weekly revenue, starting at $2.6K and reaching $11.3K by the end of the month. Downloads, however, decreased from 2.7K in the first week to 425 by the end of March. Active users grew initially to 3K in the second week but declined to 1.9K by the end of the quarter.
Idle Heroes - Idle Games from DHGames Limited showed fluctuating weekly revenue, peaking at $3.9K in mid-February and ending the quarter at around $2.3K. Weekly downloads remained relatively low, peaking at 100 in mid-January. Active users saw a modest increase, starting at 201 in early January and reaching 247 by the end of March.
Devil fruit:Fate of Pirate by BOOST FELIXSTOWE LTD had a notable increase in weekly revenue, peaking at $2.4K in mid-February before dropping to around $0.5K by the end of March. Downloads showed a similar trend, starting at 29 in late January and peaking at 160 before decreasing to 58 by the end of the quarter.
Immortal Taoists-idle Games by SINGAPORE AZURE TIMES PTE.LTD had a steady weekly revenue increase, peaking at $1.6K in early March and ending the quarter at around $1K. The app had negligible downloads throughout the quarter. Active users remained low but stable, starting and ending the quarter with around 10-24 users.
The data for this analysis comes from Sensor Tower. For more detailed insights, visit Sensor Tower's website.